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Super Knockoff! VS

Technical Sound Designer / Audio Programmer

In 2018 I worked on Super Knockoff! VS, a 2d party brawler, as a Technical Sound Designer and Audio Programmer. As the only dedicated audio developer on the team, I created systems and integrated them with the game designers’ systems.

Responsibilities included:

  • Audio Implementation in FMOD and Unity

  • the creation of dynamic audio systems in C# for more complex SFX / VO triggering and behavior

  • SFX creation / Foley Recording

  • Bug Fixing